package client.gui_stub;

public class Diplodlg{

// Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2, or (at your option)
//   any later version.
//
//   This program is distributed in the hope that it will be useful,
//   but WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//   GNU General Public License for more details.
//***********************************************************************/
//
//#ifdef HAVE_CONFIG_H
//#include <config.h>
//#endif
//
//#include "diplodlg.h"
//
///**************************************************************************
//  Update a player's acceptance status of a treaty (traditionally shown
//  with the thumbs-up/thumbs-down sprite).
//**************************************************************************/
//void handle_diplomacy_accept_treaty(int counterpart, boolean I_accepted,
//				    boolean other_accepted)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Handle the start of a diplomacy meeting - usually by poping up a
//  diplomacy dialog.
//**************************************************************************/
//void handle_diplomacy_init_meeting(int counterpart, int initiated_from)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Update the diplomacy dialog by adding a clause.
//**************************************************************************/
//void handle_diplomacy_create_clause(int counterpart, int giver,
//				    enum clause_type type, int value)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Update the diplomacy dialog when the meeting is canceled (the dialog
//  should be closed).
//**************************************************************************/
//void handle_diplomacy_cancel_meeting(int counterpart, int initiated_from)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Update the diplomacy dialog by removing a clause.
//**************************************************************************/
//void handle_diplomacy_remove_clause(int counterpart, int giver,
//				    enum clause_type type, int value)
//{
//  /* PORTME */
//}
//
///**************************************************************************
//  Close all open diplomacy dialogs.
//**************************************************************************/
//void close_all_diplomacy_dialogs()
//{
//  /* PORTME */
//}
}